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LucasFilm provided design art for the Naboo starfighter for the creation of an in-game model on the condition that it be kept secret until after the game’s release. Rogue Squadron’s development team saw this as a great opportunity to link the two projects together, in the hope that the hype for The Phantom Menace (which was huge at the time) could benefit the game’s sales. It was the first Star Wars film since Star Wars: Return of the Jedi, which had released 16 years prior to The Phantom Menace’s release. The origins of the Star Wars: Rogue Squadron Naboo starfighterįactor 5 and LucasArts were developing Rogue Squadron at the same time that the film Star Wars Episode I: The Phantom Menace was in production. At the time, the Rogue Squadron Naboo starfighter was widely considered to be the best hidden secret in an N64 game, and was only made known when LucasArts chose to announce it. To be clear, it’s not the vehicle itself that’s remarkable, but rather how both Factor 5 and LucasArts kept it a secret until six months after Rogue Squadron was released in 1998. But arguably the most outstanding achievement was the inclusion of the extremely well-hidden, Rogue Squadron Naboo starfighter. Star Wars: Rogue Squadron was an impressive game for its time, sporting high-resolution graphics and immersive audio thanks to Factor 5’s MOsys FX tool.
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Star Wars: Rogue Squadron’s Naboo starfighter